ArchaID
Architecture and Interaction Design (ArchaID) is a research group within Newcastle University's School of Architecture Planning and Landscape (based in the UK). The groups aim is to investigate, through design, the relationship between architecture and interaction design and thus between the design of places and the design of situated technologies. This blog contains articles by the group members to communicate their inspirations and thoughts.
Thursday 1 December 2011
Last Post
Wednesday 23 November 2011
Linked Research Question
Acknowledging that there is a transition in information from physical to digital, how can the curation of digital artefacts and the mapping of research adjacencies tell a personal narrative that constitutes towards the representation of self in both physical and digital space?
Michael Smith
Monday 21 November 2011
The Now Tangible Table
Tuesday 15 November 2011
InfoVis and a Shameless Plug
As well as being a commercial enterprise the underlying motivation behind Data Portraits is to understand the limits of self representation. It’s intriguing to me that people do identify with these graphics even though they are far removed from what they represent. The notion that a web site is spatial has a long history traced back to the idea of a hyperlink as a means of ‘navigating’ information and we are now surrounded by network graphics on everything from News TV intros to the cover of Computing Textbooks. This is only one possible conceptualisation for what the web it and how it works but it has become of framing our interactions with it and one of the dominant schemas of the 21st century.
Sunday 13 November 2011
Prototype 12: First Working (ish) Prototype
Here is my prototype working (well sort of). I have managed to successfully export the mesh as a STL and import it into appropriate software. A quite interesting accident happens when you press a personality and apply it more than once.
Further work to do
I need to add the option to create more shapes but I think that it is important to iron out some of the more major bugs first.
Bugs to fix
- The shape variable slider does not work, I will have to hard code the variables to change the size. This is ok for a dodecahedron as there is only one variable but for other shapes, this may cause problems. I want to have it so that you show the space and then as you change variables, the variables of the shape change.
- The personalities teasing and secretive work but not very well. I want to try and make twist work better. Also, these two seem to rotate in the viewport when around a global axis rather than a local one
- The way the all personality sliders work is not that great, you have to select a value and then press the button to generate. I want to have it so that you can alter them in real time so that you can see how the values affect the shape more easily.
- The reset button does not work – I have no idea how to do this yet… I am still thinking about it.
Applet download
Open Processing link
The Applied Anthropomorphic Language
This series of images demonstrate how my chosen personalities can be mapped onto the Tailored Tangible Research Artefacts. I am proposing that each personality has a button that initiates them and a slider which controls the scale of each personality.
Base Shape: Dodecahedron
Personality one: confrontational Modifier: extrude
Personality two: nagging Modifier: noise
Personality three: teasing Modifier: twist
Personality four: friendly Modifier: catmullclark
Personality five: divided Modifier: planar subdivide
Personality six: secrative Modifier: skew