- Wayfinding: Cartography - e.g. Google Maps, etc.
- Sensing & Visualization: Non-visual information displayed cartographically - e.g. Air Traffic Movements, Travel Patterns, etc.
- Annotation: e.g. Geotagging, Augmented Reality
- Social Networking: Locative media for social purposes - e.g. Foursquare
- Pervasive Gaming: Locative media for gaming purposes - e.g. GPS based game Tourality
It strikes me that these types can then be translated through to the mapping of Parkour.
- Wayfinding can map (generally only in 2D) the route of a Traceur;
- Sensing & Visualisation could add information to this mapping (who is it, their vertical height, etc.);
- Annotation could add verbal/visual geotags of the movements the Traceur is making;
- Social Networking could highlight the Traceurs activities to a specified social audience; and
- Pervasive Gaming increases the 'challenge' nature and the story of the mapping.
I would like to find out the following:
Which locative media type is used the most at present?
How can each locative media type be translated into an interaction relative to Parkour?
Is there a desire, from the Traceurs, for links to be made between their practice, digital location technologies and the urban environment?
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